gametitle=Final Fantasy X [SCES 50490] (E) [A39517AB]
//Battle Codes
//Sensor Always On
//patch=1,EE,00317335,extended,00000001
//Invincible Mode
//patch=1,EE,00317319,extended,00000001
//All Enemies Start With 1 HP
//patch=1,EE,0031733E,extended,00000001
//Unlimited MP
//patch=1,EE,00317321,extended,00000001
//Unlimited Overdrive
//patch=1,EE,0031732C,extended,00000001
//AP Gained x100
//patch=1,EE,00317332,extended,00000001
//Gil Gained x100
//patch=1,EE,00317333,extended,00000001
//Always Rare Item Drop/Steal
//patch=1,EE,00317331,extended,00000001
//All Evadable Attacks Miss and Status Effects Never Inflicted
//patch=1,EE,0031733F,extended,00000001
//All Applicable Attacks Critical Hit
//patch=1,EE,0031732D,extended,00000001
//Everything Does 1 Damage
//patch=1,EE,0031732E,extended,00000001
//Everything Does 9,999 Damage
//patch=1,EE,0031732F,extended,00000001
//Everything Does 99,999 Damage
//patch=1,EE,00317330,extended,00000001
//Disable Random Variance on Damage
//patch=1,EE,00317328,extended,00000001
//Modify Battle Start Behavior
//Replace 'xx' with the following to change the effect:
//01=Preemptive Strike, 02=Ambush, 03=Normal
//patch=1,EE,00317343,extended,000000xx
//Character Codes
// Tidus
//Max HP
//patch=1,EE,0031EAC0,short,0000270F
//Max MP
//patch=1,EE,0031EAC4,short,000003E7
//Max Stats
//patch=1,EE,0031EACB,byte,000000FF
//patch=1,EE,0031EACC,word,FFFFFFFF
//patch=1,EE,0031EAD0,short,0000FFFF
//patch=1,EE,0031EAD2,byte,000000FF
//All Skills, Specials, WM and BM.
//patch=1,EE,0031EADA,short,0000FFFF
//patch=1,EE,0031EADC,word,FFFFFFFF
//patch=1,EE,0031EAE0,word,FFFFFFFF
//patch=1,EE,0031EAE4,short,0000FFFF
//Set Sphere Level
//Replace 'xx' with the following to change the value:
//05=5, 0A=10 14=20, 32=50, 63=99
//patch=1,EE,0031EAD7,byte,000000xx
// Yuna
//Max HP
//patch=1,EE,0031EB54,short,0000270F
//Max MP
//patch=1,EE,0031EB58,short,000003E7
//Max Stats
//patch=1,EE,0031EB5F,byte,000000FF
//patch=1,EE,0031EB60,word,FFFFFFFF
//patch=1,EE,0031EB62,short,0000FFFF
//patch=1,EE,0031EB63,byte,000000FF
//All Skills, Specials, WM and BM.
//patch=1,EE,0031EB6E,short,0000FFFF
//patch=1,EE,0031EB70,word,FFFFFFFF
//patch=1,EE,0031EB74,word,FFFFFFFF
//patch=1,EE,0031EB78,short,0000FFFF
//Set Sphere Level
//Replace 'xx' with the following to change the value:
//05=5, 0A=10 14=20, 32=50, 63=99
//patch=1,EE,0031EB6B,byte,000000xx
// Auron
//Max HP
//patch=1,EE,0031EBE8,short,0000270F
//Max MP
//patch=1,EE,0031EBEC,short,000003E7
//Max Stats
//patch=1,EE,0031EBF3,byte,000000FF
//patch=1,EE,0031EBF4,word,FFFFFFFF
//patch=1,EE,0031EBF8,short,0000FFFF
//patch=1,EE,0031EBFA,byte,000000FF
//All Skills, Specials, WM and BM.
//patch=1,EE,0031EC02,short,0000FFFF
//patch=1,EE,0031EC04,word,FFFFFFFF
//patch=1,EE,0031EC08,word,FFFFFFFF
//patch=1,EE,0031EC0A,short,0000FFFF
//Set Sphere Level
//Replace 'xx' with the following to change the value:
//05=5, 0A=10 14=20, 32=50, 63=99
//patch=1,EE,0031EBFF,byte,000000xx
// Kimarhi
//Max HP
//patch=1,EE,0031EC7C,short,0000270F
//Max MP
//patch=1,EE,0031EC80,short,000003E7
//Max Stats
//patch=1,EE,0031EC87,byte,000000FF
//patch=1,EE,0031EC88,word,FFFFFFFF
//patch=1,EE,0031EC8C,short,0000FFFF
//patch=1,EE,0031EC8E,byte,000000FF
//All Skills, Specials, WM and BM.
//patch=1,EE,0031EC96,short,0000FFFF
//patch=1,EE,0031EC98,word,FFFFFFFF
//patch=1,EE,0031EC9C,word,FFFFFFFF
//patch=1,EE,0031ECA0,short,0000FFFF
//Set Sphere Level
//Replace 'xx' with the following to change the value:
//05=5, 0A=10 14=20, 32=50, 63=99
//patch=1,EE,0031EC93,byte,000000x
// Wakka
//Max HP
//patch=1,EE,0031ED10,short,0000270F
//Max MP
//patch=1,EE,0031ED14,short,000003E7
//Max Stats
//patch=1,EE,0031ED1B,byte,000000FF
//patch=1,EE,0031ED1C,word,FFFFFFFF
//patch=1,EE,0031ED20,short,0000FFFF
//patch=1,EE,0031ED22,byte,000000FF
//All Skills, Specials, WM and BM.
//patch=1,EE,0031ED2A,short,0000FFFF
//patch=1,EE,0031ED2C,word,FFFFFFFF
//patch=1,EE,0031ED30,word,FFFFFFFF
//patch=1,EE,0031ED34,short,0000FFFF
//Set Sphere Level
//Replace 'xx' with the following to change the value:
//05=5, 0A=10 14=20, 32=50, 63=99
//patch=1,EE,0031ED27,byte,000000xx
// Lulu
//Max HP
//patch=1,EE,0031EDA4,short,0000270F
//Max MP
//patch=1,EE,0031EDA8,short,000003E7
//Max Stats
//patch=1,EE,0031EDAF,byte,000000FF
//patch=1,EE,0031EDB0,word,FFFFFFFF
//patch=1,EE,0031EDB4,short,0000FFFF
//patch=1,EE,0031EDB6,byte,000000FF
//All Skills, Specials, WM and BM.
//patch=1,EE,0031EDBE,short,0000FFFF
//patch=1,EE,0031EDC0,word,FFFFFFFF
//patch=1,EE,0031EDC4,word,FFFFFFFF
//patch=1,EE,0031EDC8,short,0000FFFF
//Set Sphere Level
//Replace 'xx' with the following to change the value:
//05=5, 0A=10 14=20, 32=50, 63=99
//patch=1,EE,0031EDBB,byte,000000xx
// Rikku
//Max HP
//patch=1,EE,0031EE38,short,0000270F
//Max MP
//patch=1,EE,0031EE3C,short,000003E7
//Max Stats
//patch=1,EE,0031EE43,byte,000000FF
//patch=1,EE,0031EE44,word,FFFFFFFF
//patch=1,EE,0031EE48,short,0000FFFF
//patch=1,EE,0031EE4A,byte,000000FF
//All Skills, Specials, WM and BM.
//patch=1,EE,0031EE52,short,0000FFFF
//patch=1,EE,0031EE54,word,FFFFFFFF
//patch=1,EE,0031EE58,word,FFFFFFFF
//patch=1,EE,0031EE5C,short,0000FFFF
//Set Sphere Level
//Replace 'xx' with the following to change the value:
//05=5, 0A=10 14=20, 32=50, 63=99
//patch=1,EE,0031EE4F,byte,xx
//Item Codes
//All Items
//Have Every Item
//patch=1,EE,4031D39C,extended,00380001
//patch=1,EE,20012000,extended,00020002
//Max Items All Slots
//patch=1,EE,4031D59C,extended,001C0001
//patch=1,EE,63636363,extended,00000000
//Have Every Key Item
//patch=1,EE,0031D95C,word,FFFFFFFF
//patch=1,EE,0031D960,word,000FFFFB
//patch=1,EE,0031983C,short,00000101
//Specific Items
//Changes whatever is in the given slot into said item.
//If the slot is empty, nothing will show without a quantity code.
//WILL ERASE items already in the slot, PERMANENTLY! You have been warned!
//Potion - Slot 1
//patch=1,EE,1031D39C,extended,00002000
//Hi-Potion - Slot 2
//patch=1,EE,1031D39E,extended,00002001
//X-Potion - Slot 3
//patch=1,EE,1031D3A0,extended,00002002
//Mega Potion - Slot 4
//patch=1,EE,1031D3A2,extended,00002003
//Ether - Slot 5
//patch=1,EE,1031D3A4,extended,00002004
//Turbo Ether - Slot 6
//patch=1,EE,1031D3A6,extended,00002005
//Phoenix Down - Slot 7
//patch=1,EE,1031D3A8,extended,00002006
//Mega Phoenix - Slot 8
//patch=1,EE,1031D3AA,extended,00002007
//Elixir - Slot 9
//patch=1,EE,1031D3AC,extended,00002008
//Megalixir - Slot 10
//patch=1,EE,1031D3AE,extended,00002009
//Antidote - Slot 11
//patch=1,EE,1031D3B0,extended,0000200A
//Soft - Slot 12
//patch=1,EE,1031D3B2,extended,0000200B
//Eye Drops - Slot 13
//patch=1,EE,1031D3B4,extended,0000200C
//Echo Screen - Slot 14
//patch=1,EE,1031D3B6,extended,0000200D
//Holy Water - Slot 15
//patch=1,EE,1031D3B8,extended,0000200E
//Remedy - Slot 16
//patch=1,EE,1031D3BA,extended,0000200F
//Power Distiller - Slot 17
//patch=1,EE,1031D3BC,extended,00002010
//Mana Distiller - Slot 18
//patch=1,EE,1031D3BE,extended,00002011
//Speed Distiller - Slot 19
//patch=1,EE,1031D3C0,extended,00002012
//Ability Distiller - Slot 20
//patch=1,EE,1031D3C2,extended,00002013
//Al Bhed Potion - Slot 21
//patch=1,EE,1031D3C4,extended,00002014
//Healing Water - Slot 22
//patch=1,EE,1031D3C6,extended,00002015
//Tetra Elemental - Slot 23
//patch=1,EE,1031D3C8,extended,00002016
//Antartic Wind - Slot 24
//patch=1,EE,1031D3CA,extended,00002017
//Artic Wind - Slot 25
//patch=1,EE,1031D3CC,extended,00002018
//Ice Gem - Slot 26
//patch=1,EE,1031D3CE,extended,00002019
//Bomb Fragment - Slot 27
//patch=1,EE,1031D3D0,extended,0000201A
//Bomb Core - Slot 28
//patch=1,EE,1031D3D2,extended,0000201B
//Fire Gem - Slot 29
//patch=1,EE,1031D3D4,extended,0000201C
//Electro Marble - Slot 30
//patch=1,EE,1031D3D6,extended,0000201D
//Light Marble - Slot 31
//patch=1,EE,1031D3D8,extended,0000201E
//Light Gem - Slot 32
//patch=1,EE,1031D3DA,extended,0000201F
//Fish Scale - Slot 33
//patch=1,EE,1031D3DC,extended,00002020
//Dragon Scale - Slot 34
//patch=1,EE,1031D3DE,extended,00002021
//Water Gem - Slot 35
//patch=1,EE,1031D3E0,extended,00002022
//Grenade - Slot 36
//patch=1,EE,1031D3E2,extended,00002023
//Frag Grenade - Slot 37
//patch=1,EE,1031D3E4,extended,00002024
//Sleeping Powder - Slot 38
//patch=1,EE,1031D3E6,extended,00002025
//Dream Powder - Slot 39
//patch=1,EE,1031D3E8,extended,00002026
//Silence Grenade - Slot 40
//patch=1,EE,1031D3EA,extended,00002027
//Snake Bomb - Slot 41
//patch=1,EE,1031D3EC,extended,00002028
//Shadow Gem - Slot 42
//patch=1,EE,1031D3EE,extended,00002029
//Shining Gem - Slot 43
//patch=1,EE,1031D3F0,extended,0000202A
//Blessed Gem - Slot 44
//patch=1,EE,1031D3F2,extended,0000202B
//Supreme Gem - Slot 45
//patch=1,EE,1031D3F4,extended,0000202C
//Poison Fang - Slot 46
//patch=1,EE,1031D3F6,extended,0000202D
//Silver Hourglass - Slot 47
//patch=1,EE,1031D3F8,extended,0000202E
//Gold Hourglass - Slot 48
//patch=1,EE,1031D3FA,extended,0000202F
//Candle of Life - Slot 49
//patch=1,EE,1031D3FC,extended,00002030
//Petrify Grenade - Slot 50
//patch=1,EE,1031D3FE,extended,00002031
//Farplane Shadow - Slot 51
//patch=1,EE,1031D400,extended,00002032
//Farplane Wind - Slot 52
//patch=1,EE,1031D402,extended,00002033
//Designer Waller - Slot 53
//patch=1,EE,1031D404,extended,00002034
//Dark Matter - Slot 54
//patch=1,EE,1031D406,extended,00002035
//Chocobo Feather - Slot 55
//patch=1,EE,1031D408,extended,00002036
//Chocobo Wing - Slot 56
//patch=1,EE,1031D40A,extended,00002037
//Lunar Curtain - Slot 57
//patch=1,EE,1031D40C,extended,00002038
//Light Curtain - Slot 58
//patch=1,EE,1031D40E,extended,00002039
//Star Curtain - Slot 59
//patch=1,EE,1031D410,extended,0000203A
//Healing Spring - Slot 60
//patch=1,EE,1031D412,extended,0000203B
//Mana Spring - Slot 61
//patch=1,EE,1031D414,extended,0000203C
//Stamina Spring - Slot 62
//patch=1,EE,1031D416,extended,0000203D
//Soul Spring - Slot 63
//patch=1,EE,1031D418,extended,0000203E
//Purifying Salt - Slot 64
//patch=1,EE,1031D41A,extended,0000203F
//Stamina Tablet - Slot 65
//patch=1,EE,1031D41C,extended,00002040
//Mana Tablet - Slot 66
//patch=1,EE,1031D41E,extended,00002041
//Twin Stars - Slot 67
//patch=1,EE,1031D420,extended,00002042
//Stamina Tonic - Slot 68
//patch=1,EE,1031D422,extended,00002043
//Mana Tonic - Slot 69
//patch=1,EE,1031D424,extended,00002044
//Three Stars - Slot 70
//patch=1,EE,1031D426,extended,00002045
//Power Sphere - Slot 71
//patch=1,EE,1031D428,extended,00002046
//Mana Sphere - Slot 72
//patch=1,EE,1031D42A,extended,00002047
//Speed Sphere - Slot 73
//patch=1,EE,1031D42C,extended,00002048
//Ability Sphere - Slot 74
//patch=1,EE,1031D42E,extended,00002049
//Fortune Sphere - Slot 75
//patch=1,EE,1031D430,extended,0000204A
//Attribute Sphere - Slot 76
//patch=1,EE,1031D432,extended,0000204B
//Special Sphere - Slot 77
//patch=1,EE,1031D434,extended,0000204C
//Skill Sphere - Slot 78
//patch=1,EE,1031D436,extended,0000204D
//White Magic Sphere - Slot 79
//patch=1,EE,1031D438,extended,0000204E
//Black Magic Sphere - Slot 80
//patch=1,EE,1031D43A,extended,0000204F
//MAster Sphere - Slot 81
//patch=1,EE,1031D43C,extended,00002050
//Level 1 Key Sphere - Slot 82
//patch=1,EE,1031D43E,extended,00002051
//Level 2 Key Sphere - Slot 83
//patch=1,EE,1031D440,extended,00002052
//Level 3 Key Sphere - Slot 84
//patch=1,EE,1031D442,extended,00002053
//Level 4 Key Sphere - Slot 85
//patch=1,EE,1031D444,extended,00002054
//HP Sphere - Slot 86
//patch=1,EE,1031D446,extended,00002055
//MP Sphere - Slot 87
//patch=1,EE,1031D448,extended,00002056
//Strength Sphere - Slot 88
//patch=1,EE,1031D44A,extended,00002057
//Defence Sphere - Slot 89
//patch=1,EE,1031D44C,extended,00002058
//Magic Sphere - Slot 90
//patch=1,EE,1031D44E,extended,00002059
//Magic Defence Sphere - Slot 91
//patch=1,EE,1031D450,extended,0000205A
//Agility Sphere - Slot 92
//patch=1,EE,1031D452,extended,0000205B
//Evasion Sphere - Slot 93
//patch=1,EE,1031D454,extended,0000205C
//Accuracy Sphere - Slot 94
//patch=1,EE,1031D456,extended,0000205D
//Luck Sphere - Slot 95
//patch=1,EE,1031D458,extended,0000205E
//Clear Sphere - Slot 96
//patch=1,EE,1031D45A,extended,0000205F
//Return Sphere - Slot 97
//patch=1,EE,1031D45C,extended,00002060
//Friend Sphere - Slot 98
//patch=1,EE,1031D45E,extended,00002061
//Teleport Sphere - Slot 99
//patch=1,EE,1031D460,extended,00002062
//Warp Sphere - Slot 100
//patch=1,EE,1031D462,extended,00002063
//Map - Slot 101
//patch=1,EE,1031D464,extended,00002064
//Rename Card - Slot 102
//patch=1,EE,1031D466,extended,00002065
//Musk - Slot 103
//patch=1,EE,1031D468,extended,00002066
//Hypello Potion - Slot 104
//patch=1,EE,1031D46A,extended,00002067
//Shining Storm - Slot 105
//patch=1,EE,1031D46C,extended,00002068
//Pendulum - Slot 106
//patch=1,EE,1031D46E,extended,00002069
//Amulet - Slot 107
//patch=1,EE,1031D470,extended,0000206A
//Door to Tomorrow - Slot 108
//patch=1,EE,1031D472,extended,0000206B
//Wings to Discovery - Slot 109
//patch=1,EE,1031D474,extended,0000206C
//Gambler's Spirit - Slot 110
//patch=1,EE,1031D476,extended,0000206D
//Underdogs Secret - Slot 111
//patch=1,EE,1031D478,extended,0000206E
//Winning Formula - Slot 112
//patch=1,EE,1031D47A,extended,0000206F
//Set Item Quantities
//Replace 'xx' with the following to change the value:
//05=5, 0A=10 14=20, 32=50, 63=99
//Slot No. 1
//patch=1,EE,0031d59c,byte,xx
//Slot No. 2
//patch=1,EE,0031d59d,byte,xx
//Slot No. 3
//patch=1,EE,0031d59e,byte,xx
//Slot No. 4
//patch=1,EE,0031d59f,byte,xx
//Slot No. 5
//patch=1,EE,0031d5a0,byte,xx
//Slot No. 6
//patch=1,EE,0031d5a1,byte,xx
//Slot No. 7
//patch=1,EE,0031d5a2,byte,xx
//Slot No. 8
//patch=1,EE,0031d5a3,byte,xx
//Slot No. 9
//patch=1,EE,0031d5a4,byte,xx
//Slot No. 10
//patch=1,EE,0031d5a5,byte,xx
//Slot No. 11
//patch=1,EE,0031d5a6,byte,xx
//Slot No. 12
//patch=1,EE,0031d5a7,byte,xx
//Slot No. 13
//patch=1,EE,0031d5a8,byte,xx
//Slot No. 14
//patch=1,EE,0031d5a9,byte,xx
//Slot No. 15
//patch=1,EE,0031d5aa,byte,xx
//Slot No. 16
//patch=1,EE,0031d5ab,byte,xx
//Slot No. 17
//patch=1,EE,0031d5ac,byte,xx
//Slot No. 18
//patch=1,EE,0031d5ad,byte,xx
//Slot No. 19
//patch=1,EE,0031d5ae,byte,xx
//Slot No. 20
//patch=1,EE,0031d5af,byte,xx
//Slot No. 21
//patch=1,EE,0031d5b0,byte,xx
//Slot No. 22
//patch=1,EE,0031d5b1,byte,xx
//Slot No. 23
//patch=1,EE,0031d5b2,byte,xx
//Slot No. 24
//patch=1,EE,0031d5b3,byte,xx
//Slot No. 25
//patch=1,EE,0031d5b4,byte,xx
//Slot No. 26
//patch=1,EE,0031d5b5,byte,xx
//Slot No. 27
//patch=1,EE,0031d5b6,byte,xx
//Slot No. 28
//patch=1,EE,0031d5b7,byte,xx
//Slot No. 29
//patch=1,EE,0031d5b8,byte,xx
//Slot No. 30
//patch=1,EE,0031d5b9,byte,xx
//Slot No. 31
//patch=1,EE,0031d5ba,byte,xx
//Slot No. 32
//patch=1,EE,0031d5bb,byte,xx
//Slot No. 33
//patch=1,EE,0031d5bc,byte,xx
//Slot No. 34
//patch=1,EE,0031d5bd,byte,xx
//Slot No. 35
//patch=1,EE,0031d5be,byte,xx
//Slot No. 36
//patch=1,EE,0031d5bf,byte,xx
//Slot No. 37
//patch=1,EE,0031d5c0,byte,xx
//Slot No. 38
//patch=1,EE,0031d5c1,byte,xx
//Slot No. 39
//patch=1,EE,0031d5c2,byte,xx
//Slot No. 40
//patch=1,EE,0031d5c3,byte,xx
//Slot No. 41
//patch=1,EE,0031d5c4,byte,xx
//Slot No. 42
//patch=1,EE,0031d5c5,byte,xx
//Slot No. 43
//patch=1,EE,0031d5c6,byte,xx
//Slot No. 44
//patch=1,EE,0031d5c7,byte,xx
//Slot No. 45
//patch=1,EE,0031d5c8,byte,xx
//Slot No. 46
//patch=1,EE,0031d5c9,byte,xx
//Slot No. 47
//patch=1,EE,0031d5ca,byte,xx
//Slot No. 48
//patch=1,EE,0031d5cb,byte,xx
//Slot No. 49
//patch=1,EE,0031d5cc,byte,xx
//Slot No. 50
//patch=1,EE,0031d5cd,byte,xx
//Slot No. 51
//patch=1,EE,0031d5ce,byte,xx
//Slot No. 52
//patch=1,EE,0031d5cf,byte,xx
//Slot No. 53
//patch=1,EE,0031d5d0,byte,xx
//Slot No. 54
//patch=1,EE,0031d5d1,byte,xx
//Slot No. 55
//patch=1,EE,0031d5d2,byte,xx
//Slot No. 56
//patch=1,EE,0031d5d3,byte,xx
//Slot No. 57
//patch=1,EE,0031d5d4,byte,xx
//Slot No. 58
//patch=1,EE,0031d5d5,byte,xx
//Slot No. 59
//patch=1,EE,0031d5d6,byte,xx
//Slot No. 60
//patch=1,EE,0031d5d7,byte,xx
//Slot No. 61
//patch=1,EE,0031d5d8,byte,xx
//Slot No. 62
//patch=1,EE,0031d5d9,byte,xx
//Slot No. 63
//patch=1,EE,0031d5da,byte,xx
//Slot No. 64
//patch=1,EE,0031d5db,byte,xx
//Slot No. 65
//patch=1,EE,0031d5dc,byte,xx
//Slot No. 66
//patch=1,EE,0031d5dd,byte,xx
//Slot No. 67
//patch=1,EE,0031d5de,byte,xx
//Slot No. 68
//patch=1,EE,0031d5df,byte,xx
//Slot No. 69
//patch=1,EE,0031d5e0,byte,xx
//Slot No. 70
//patch=1,EE,0031d5e1,byte,xx
//Slot No. 71
//patch=1,EE,0031d5e2,byte,xx
//Slot No. 72
//patch=1,EE,0031d5e3,byte,xx
//Slot No. 73
//patch=1,EE,0031d5e4,byte,xx
//Slot No. 74
//patch=1,EE,0031d5e5,byte,xx
//Slot No. 75
//patch=1,EE,0031d5e6,byte,xx
//Slot No. 76
//patch=1,EE,0031d5e7,byte,xx
//Slot No. 77
//patch=1,EE,0031d5e8,byte,xx
//Slot No. 78
//patch=1,EE,0031d5e9,byte,xx
//Slot No. 79
//patch=1,EE,0031d5ea,byte,xx
//Slot No. 80
//patch=1,EE,0031d5eb,byte,xx
//Slot No. 81
//patch=1,EE,0031d5ec,byte,xx
//Slot No. 82
//patch=1,EE,0031d5ed,byte,xx
//Slot No. 83
//patch=1,EE,0031d5ee,byte,xx
//Slot No. 84
//patch=1,EE,0031d5ef,byte,xx
//Slot No. 85
//patch=1,EE,0031d5f0,byte,xx
//Slot No. 86
//patch=1,EE,0031d5f1,byte,xx
//Slot No. 87
//patch=1,EE,0031d5f2,byte,xx
//Slot No. 88
//patch=1,EE,0031d5f3,byte,xx
//Slot No. 89
//patch=1,EE,0031d5f4,byte,xx
//Slot No. 90
//patch=1,EE,0031d5f5,byte,xx
//Slot No. 91
//patch=1,EE,0031d5f6,byte,xx
//Slot No. 92
//patch=1,EE,0031d5f7,byte,xx
//Slot No. 93
//patch=1,EE,0031d5f8,byte,xx
//Slot No. 94
//patch=1,EE,0031d5f9,byte,xx
//Slot No. 95
//patch=1,EE,0031d5fa,byte,xx
//Slot No. 96
//patch=1,EE,0031d5fb,byte,xx
//Slot No. 97
//patch=1,EE,0031d5fc,byte,xx
//Slot No. 98
//patch=1,EE,0031d5fd,byte,xx
//Slot No. 99
//patch=1,EE,0031d5fe,byte,xx
//Slot No. 100
//patch=1,EE,0031d5ff,byte,xx
//Slot No. 101
//patch=1,EE,0031d600,byte,xx
//Slot No. 102
//patch=1,EE,0031d601,byte,xx
//Slot No. 103
//patch=1,EE,0031d602,byte,xx
//Slot No. 104
//patch=1,EE,0031d603,byte,xx
//Slot No. 105
//patch=1,EE,0031d604,byte,xx
//Slot No. 106
//patch=1,EE,0031d605,byte,xx
//Slot No. 107
//patch=1,EE,0031d606,byte,xx
//Slot No. 108
//patch=1,EE,0031d607,byte,xx
//Slot No. 109
//patch=1,EE,0031d608,byte,xx
//Slot No. 110
//patch=1,EE,0031d609,byte,xx
//Slot No. 111
//patch=1,EE,0031d60a,byte,xx
//Slot No. 112
//patch=1,EE,0031d60b,byte,xx
//Blitzball Codes
//Always Win
//patch=1,EE,0031AB0E,byte,00000063
//patch=1,EE,0031AB71,byte,00000063
//patch=1,EE,0031AB0F,byte,00000000
//Tidus - 5 Tech Slots
//patch=1,EE,0031AA4E,byte,00000005
//Tidus - All Tech Abilities
//patch=1,EE,003176BC,word,FFFFFFFF
//patch=1,EE,003177AC,word,FFFFFFFF
//Tidus - Max Level
//patch=1,EE,0031AA8A,byte,000000FF
//Tidus - Max EXP
//patch=1,EE,0031AC24,short,0000270F
//Hold L3+R3+L2+R2 to Instantly End the Half
//patch=1,EE,D078acca,extended,00000603
//patch=1,EE,1101ED14,extended,00000258
//Misc Codes
//Lightning Dodge Modifier
//Replace 'xx' with the following to change the value:
//04=4, 09=9 13=19, 31=49, 63=99, 95=149, C7=199
//patch=1,EE,003198d0,byte,xx
//patch=1,EE,00b9e816,byte,xx
//Sphere Grid Movement Costs 0 S.Lvls
//patch=1,EE,01E7E66C,extended,00000000
//Fully Translated Al-Bhed
//patch=1,EE,0031D1E0,word,03FFFFFF
//All Normal Overdrives
//patch=1,EE,0031D23C,word,FFFFFFFF
//patch=1,EE,0031D240,word,FFFFFFFF
//patch=1,EE,0031D244,word,FFFFFFFF
//Inf. Gil
//patch=1,EE,0031D218,word,05F5BABE
//No Random Battles
//patch=1,EE,003173F7,word,00000000
//Game Speed Multiplier
//Replace 'xxx' with the following to change the value:
//2C8=1x, 348=2x, 396=3x, 3C8=4x, 3FA=5x
//patch=1,EE,1011ADA4,extended,00000003
//patch=1,EE,2057F68C,extended,4xxx0000
Final Fantasy X | |||||||||||||||||||||||||||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
|
Environment | Configurations | Comments | Tester | ||||
---|---|---|---|---|---|---|---|
Region | OS | CPU/GPU | Revision | Graphics | Sound/Pad | ||
? | ? |
| pre 0.9.7 beta | Try to avoid any combination of EE Cyclerate and VU Cycle Stealing. Most of the time this will lead to false FPS readings and slowdowns instead of more speed.Running the game as an ISO image directly from your hard drive is also a good idea. If you have Windows Vista or later use the 'DirectX10/11 (Hardware)' renderer option in GSdx, it's usually faster and more compatible than the DirectX9 one. The VSync option in the settings of 'GS Window' settings should be deactivated, use PCSX2's Frame Limiter to keep your game from running too fast. Many reaction-based minigames are easier if you use the Slow Motion Adjust toggle (Shift+Tab), as the speed of the gameplay will be slowed down by half (or what you have set in the GS tab for the toggle). On the other hand, if your computer is able to run this game at considerably more than 60 FPS, you can fast forward long conversations or your level grinding with either the Turbo Adjust toggle (Tab) or by disabling the Frame Limiter completely (F4).Recommended to disable Allow 8-bit textures in GSdx.Speedhacks/Settings: EE Cyclerate (2): Noticeable speedup, setting it to 3 causes problems in FMVs. INTC Sync Hack: Small if any speedup, no issues. Idle Loop Fast Forward: Noticeable speedup, no issues. VU Cycle Stealing: Noticeable speedup, but have issues if set higher than 1 (slight). MTVU: Noticeable speedup in quad(4)core CPUs. | Zero29 | ||
? | ? | pre 0.9.7 beta (r1824) | GSdx |
| 76.206.241.169 | ||
PAL | ? |
| 0.9.6 | ? | ? | Speedhacks: all recommended speedhacks, GSdx: DirectX9 (Software), Never passes 15 FPS during intro scene. GSdx hardware mode causes a garbage screen and crashes Windows, probably because the GPU does not fully support Direct3D 9. | Livy |
? | ? | 0.9.9 (r4878) | GSdx (r4873) |
| Machina | ||
NTSC-U | ? |
| 0.9.9 (r5102) | GSdx | ? | Constant 60 FPS. Using 4x resolution causes the framerate to drop slightly when summoning Shiva. There is a FMV glitch after Yunalesca battle, when Tidus watches Sin. To fix it, do as the above mentioned. | Livy |
PAL | Windows |
| 1.0.0 | GSdx |
| Europe v02.00(14/06/2004), IPUWaitHack, From start to finish (including Dark Aeons and Penance), it rarely ever dropped below 50 FPS. The scene where you learn the Jecht Shot is buggy if you use a keyboard, in particular the ↓→+X doesn't seem to register effectively., Resolution higher than Native causes numbers to display as _### | |
NTSC-J | ? |
| 0.9.9 (r5326) | GSdx | ? | Full speed 99% of the time. 50 FPS in some scenes of Mi'ihen Highroad. Briefly drops to 50 FPS when casting Demi and 25 FPS when summoning Shiva (full sequence). There is a glitch in a variety of FMVs, fix it by pressing F9 to toggle to software mode, but feel free to toggle back to hardware mode immediately. To prevent FMV glitches at the first place, either turn off all speedhacks or using native resolution. | Livy |
NTSC-U | Windows |
| 1.1.0 (r5480) | GSdx SSE41 (r5442) |
| Runs at 300% speed. | General-Plot |
NTSC-J | Windows |
| 1.1.0 (r5628) | GSdx SSE41 (r5632) |
| Still playable, very fast.. | |
PAL | Windows |
| 1.3.0 | GSdx 0.1.16 SSE41 |
| Europe v02.00(14/06/2004), Game works at full speed (50 FPS) in GSdx hardware mode with custom resolution (1920x1080). | |
NTSC-J | Windows |
| 1.1.0 (r5628) | GSdx SSE41 (r5632) |
| Still playable, very fast.. | Parotaku |
NTSC-U | Windows |
| 1.2.1 | GSdx 0.1.16 SSE41 (r5875) |
| BIOS: USA V 02.30, Codebreaker v10 causes whitescreens / blackscreens at some points in the game. | Vonsnabeldrake |
Environment | Configurations | Comments | Tester | ||||
---|---|---|---|---|---|---|---|
Region | OS | CPU/GPU | Revision | Graphics | Sound/Pad | ||
NTSC | Ubuntu 12.04+, Archlinux |
| 1.2.2 | GSdx | SPU2-X | Super easy to emulate, responds well to VU Cycle Stealing as there are some slowdowns CPU-wise, but not much; will slow down on Demi and Fire spells due to GPU bottleneck; is fully playable with some buggy areas that are already well documented; use whatever GPU driver works best for you (as long as it supports minimum required OpenGL version) | DaTankAC |
|